File Name: | Cawabanga Land |
Submitted: | by Pereira |
Authors: | Pereira |
Demo: | No |
Featured: | No |
Length: | 17 exit(s) |
Difficulty: | Kaizo: Light |
Description: | my first creation of mario hacks I hope you like it is not inspired by a specific theme but by entertainment. has motor skill for help as well as L and R scroll. |
Screenshots: |
Things that should be improved.
Palettes: A large portion of this game has palettes that just don't look good at all. Examples include: Level 1, ghost house.
Obstacles: While this hack had some great ideas, I felt like some obstacles started getting overused. You had at least 2 full levels dedicated to sliding down slopes and jumping and anothing else. More examples: Jumping on multiple bullets to cross gaps, sections using the midair jump blocks that lasted way too long.
Difficulty: Difficulty was all over the place. Some levels i beat in 1minute... some took me over 30minutes and were excruciatingly painful to play (fishing boo). Pick a target audience and aim for a good difficulty for them.
Level creating: I noticed some edits of existing smw levels. The most obvious being forest ghost house. All levels should be made from scratch.
Comments from a player point of view.
Level 14. Pick a door isn't fun
Level 9. You don't need yoshi, you can just run up the triangle
Level 7. Coin guides didnt help at all
Level 6. Required midair shell jump for secret? Most people won't be able to do this.