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lunar maic Corrupt graphics
Forum Index - SMW Hacking - SMW Hacking Help - lunar maic Corrupt graphics
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why lunar magic shows me this error trying to insert graphics in a place that only deals with animations

tile 300
Answer me.
Without you providing very much information to go on, try clicking either #lm{exan} or #lm{exang} in the toolbar and clicking the 'Clear All Slots' button and see if that helps. This will clear all custom exanimation you may have added to the level (this button #lm{exan}) or added globally (this button #lm{exang}).

Other than that, I've not seen this tile cycling issue before. Did you make sure to extract (#lm{extgfx}#lm{extexgfx}) your gfx first, then reinsert (#lm{insgfx}#lm{insexgfx}) before trying to add ExGFX?? You've got to do that [I believe] before trying to add custom graphics so Lunar Magic can convert the original graphics to 4bpp first.

Always make backups of your ROM before doing major changes. If you haven't, Lunar Magic does have an auto-backup feature under "File>Restore>Restore ROM to previous state" that you can use to 'rollback' your ROM to times before problems arise; however, you will lose any changes you've made since the last "auto-save" Lunar Magic performed.

Hope that helps.
what happens is that I find this new section that apparently only serves to add graphic animations

Looks like you're setting the destination within tiles 300-3FF. Don't use that range, Lunar Magic doesn't fully support it right now; you can only use 000-2FF.

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