|File Name:||Marios Grand Adventure (demo)|
|Description:||A demo for a new story for mario, this takes place after super mario world and bowser is mad!|
- First problem is that in the sky level, the slopes of the clouds in the ceiling are not solid to Mario, as a result of this, you can jump throught it and you can basically get stuck in them. Softlocks need to be fixed.
- Second problem is that you start the player not on the starting house but in a random level on the overworld, this confused the hell out of me in the first play.
- Third thing to consider is that if you get a cape, you can pretty much fly over 80% of the levels, this is not really a problem but just a thing to consider for your future level design.
Overall feedback would be to mix up a bit the level design, most of it is fine but it needs to be spiced up, find new obstacles, search for creative ways to use the sprites, try to avoid linear jumping the whole level (a problem that almost all of your levels suffer from).
Feel free to fix what I said and resubmit.