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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Shin Kidou Senki Gundam Wing: Endless Duel - Heavy Arms Stage by Rykon-V73
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Shin Kidou Senki Gundam Wing: Endless Duel - Heavy Arms Stage by Rykon-V73
Pages: « 1 »
File Name: Shin Kidou Senki Gundam Wing: Endless Duel - Heavy Arms Stage
Submitted: by Rykon-V73
Authors: Rykon-V73
Type: Ripped
Purpose: Foreground
Description: Finally got the FG ripped. No sacrifice was needed, uses ExAnimated palettes. And it's compatible with this BG. Does contain another ExGFX file that also has the BG tiles. Read information.txt for details.
Screenshots:

Removal Reason(s):
  • This foreground has very limited utility since it uses up nearly all available graphical space (with nothing remaining once coupled with its respective background), doesn't loop and doesn't cover a whole number of screens, which leaves the user with a massive cutoff to deal with. Additionally, but comparatively minor, it also doesn't cover the bottomost line on the screen.
  • You could've overwritten palette 0 instead of palette 4, which is preferred in this case, as shown in this diagram, found in the Submission Guidelines.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Shin Kidou Senki Gundam Wing: Endless Duel - Heavy Arms Stage by Rykon-V73

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