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Shelljump and kaizo diabolic by Rodrigo

File Name: Shelljump and kaizo diabolic
Submitted: by Rodrigo
Authors: Rodrigo
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Light
Description: PORTUGUÊS: nesta hack temos algumas fases, umas facil outras dificil. umas fases com shelljump outras com alguns graficos criados por mim mesmo, outros baixados e etc.
ENGLISH: In this hack we have some levels, some easy others difficult. some phases with shelljump others with some graphics created by myself, others downloaded and etc
Screenshots:
No retry, no infinite lives in 2019?

The level design is extremely repetitive. Jumping on enemies on top of munchers or jumping between munchers for half the level is pretty boring.

There are also plenty of camera issues where I found myself dying to stuff off screen or not being able to see where im trying to land.
File Name: Shelljump and Kaizo diabolic
Submitted: by Rodrigo
Authors: Rodrigo
Demo: No
Featured: No
Length: 7 exit(s)
Type: Kaizo: Light
Description: nesta hack temos 2 fases de shelljump e as outras já são um pouco mais fáceis, o objetivo dessa hack é fazer as pessoas se divertirem e terem um desafio!
Screenshots:


I'm rejecting this hack for all of the issues previously stated in the above rejection post from Linkdeadx2, for most of the reasons stated in this rejection post from Lazy, and for a couple other reasons of my own.



PLEASE NOTE THAT THIS IS THE THIRD TIME THIS HACK HAS BEEN REJECTED WITH LITTLE TO NO CHANGE BASED ON MODERATOR FEEDBACK.
IF YOU CONTINUE TO SUBMIT WITHOUT LISTENING TO THE MODERATORS, YOU WILL BE SECTION BANNED




Rejection reasons are as follows:

- Very repetitive & boring levels; a bunch of shelljumps in a row, jumping over a bunch of munchers trying to land in 1-tile wide gaps multiple times in most levels, etc.

- Blind jumps everywhere; the player can't see where they're trying to go such as trying to land on enemies and shells that are off the bottom of the screen or do shelljumps to places way off the right side of the screen etc.

- Really long glichy events that go offscreen.

- The "easier" levels are obviously edited vanilla levels; make your levels from scratch.

- Difficulty between levels varies greatly from Normal to Kaizo: Light.

- Sometimes crucial sprites like platforms despawn making jumps impossible due to too many sprites on screen.