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Super Mario 64 - Cool, Cool Mountain by Teows
Forum Index - Valley of Bowser - Moderation Questions - Music - Super Mario 64 - Cool, Cool Mountain by Teows
Pages: « 1 »
File Name: Super Mario 64 - Cool, Cool Mountain
Submitted: by Teows
Authors: Teows
Insert Size: 0x07FA bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:26
Featured: No
Description: The fast-paced music that plays on Course 4 in Super Mario 64, which could fit an athletic ice or sky level.
spc
Basically, this port starts off pretty good, but more problems come in as it progresses which keep me from accepting this. I'll cover minor stuff first though.

Firstly there are a few simple things you could try to make this port sound more dimentional. In the original song, there is quite a bit of stereo panning going on . This simply means that certain sounds come out of the left speaker more than the right speaker, and vice versa. In AddmusicK you can use the y command to pan instruments around (refer to the readme and Wakana's tutorial for more info). Just some suggestions: #0 should probably be panned somewhat to the left, #1 panned somewhat to the right, and #5 pretty far off to the right. This will match the original better. Also, the original has a bit of echo, which you can simulate, though it's a more advanced command so I don't expect beginning porters to grasp it right away. But the echo when used right can really improve the sound of a port, so when you feel comfortable, feel free to give it a try!

You left #6 and #7 unused, which is not necessarily a bad thing, but I think the port could benefit from having stuff there. By the sound of it, you have much of the song intact in 6 channels, but it still feels like something is missing and you could fill it out with the other 2.

The main reasons I am rejecting are mostly because of what's on #1. On line 45, for instance, you are missing a > symbol to raise the octave, so everything on #1 from there on out is an octave too low, and it looks as though you're maybe missing another one close to the end. Also at the beginning of line 47 there is an unneeded rest which is pushing #1 behind. And close to the end, the port really starts to fall apart. a number of piano and chord notes are missing.

In general the accuracy of the notes seems pretty good but there are a few spots that do sound a bit inaccurate. I wouldn't call this reject worthy on its own, but it might be a good idea to look it over, especially if you ported from an inaccurate midi. Midis are all over the place in terms of accuracy, so if you're using one, you need to check it thoroughly before you start porting it.

Well, that's everything I can think of. Good job with what you've done so far; it's almost there!

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Make more of less, that way you won't make less of more!
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Music - Super Mario 64 - Cool, Cool Mountain by Teows

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