Owner: FPzero
World: 1
Exits: 1
Theme: Grass/Industry
Music: Mechanical Motif
It's funny to make this thread 8 years later but for consistency's sake let's make it.
This is the first level in SMWCP2. It serves as a general movement and mechanics tutorial. Concepts covered include basic platforming, climbing vines and ladders, turn blocks, 30-coin Star Blocks, SMWC Coins, note blocks, wall triangles, throw blocks, bonus rooms, P-Switches, springboards and more. Difficulty is low and forgiving, enemies are basic, with a couple Spinies thrown in safely to show not all enemies can be jumped on.
The level has been essentially feature-complete since the beginning of the project, since it was originally included in a "complete" form with the original base rom. That's why there was never a thread for it prior to this. It should be fine, but playtesting is always welcome. Might submit an update that changes one of the note block positions but otherwise it's basically done.
World: 1
Exits: 1
Theme: Grass/Industry
Music: Mechanical Motif
It's funny to make this thread 8 years later but for consistency's sake let's make it.
This is the first level in SMWCP2. It serves as a general movement and mechanics tutorial. Concepts covered include basic platforming, climbing vines and ladders, turn blocks, 30-coin Star Blocks, SMWC Coins, note blocks, wall triangles, throw blocks, bonus rooms, P-Switches, springboards and more. Difficulty is low and forgiving, enemies are basic, with a couple Spinies thrown in safely to show not all enemies can be jumped on.
The level has been essentially feature-complete since the beginning of the project, since it was originally included in a "complete" form with the original base rom. That's why there was never a thread for it prior to this. It should be fine, but playtesting is always welcome. Might submit an update that changes one of the note block positions but otherwise it's basically done.