Banner
Views: 771,864,530
Time:
49 users online: 7 Up, Aeon,  Aja, ArtieLiu,  BTD6_maker, DarkLion499, Darolac,  Deakula, Doctor No, DPBOX,  dtothefourth,  E-man38,  Eevee,  Erik, Exodustx0,  Falconpunch,  FPzero, GbreezeSunset, Green Jerry, Hinalyte,  idol,  Ivy,  KKevinM,  Ladida, luanshn,  Manofer, Maxodex, MaxwelHacks, MercuryPenny, Milk, Minish Yoshi, mosky2000,  Nameless, NGB,  Ninja Boy,  Noivern,  Pinci, placeholdertest,  poopsey, Ragethener,  randomdude999,  Samuel, Sancles, Sixcorby,  Super Maks 64,  Tahixham,  Thomas, Turbo86, Zapkaboom - Guests: 74 - Bots: 244Users: 40,544 (1,851 active)
Latest: Barry Jack
Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
The General Playtesting Feedback + Bug Report thread
Forum Index - Events - Super Mario World Central Production 2 Completion Project - The General Playtesting Feedback + Bug Report thread
Pages: « 1 »
This thread is for general purpose feedback and bug reporting for the game as a whole. For example, issues can include things such as global graphics critique, custom sprite critique, hack difficulty discussion, overworld feedback and other similar topics. If you have specific feedback about a specific level, you should post it in the level's thread.

When reporting feedback or bug reports, please mention what version of the base rom you're using, as well as what emulator you're playing in.
Only played the first level so far but one thing seemed a little strange to me. The noteblocks have a bass clef sign on them now, but the sound effect is still high pitched. Shouldn't it be a couple octaves lower?
Otherwise it's pretty impressive and I'm looking forward to playing through it!
World 1 complete! The only issues I ran into were the No issues so far, everything seems to be working well! The overworld design, graphics, and music are beautiful! Had a quesiton, is the hub level a test/WIP level? There was some cutoff/glitched graphics in that level in that level. The intro before starting the game also seemed pretty glitchy looking. Just wanted to let you know just in case! Keep up the great work, I'm really enjoying this hack!

Edit: Just completed world 3, haven't started on World 2 yet. Have ran into a couple of issues involving some glitched GFX and difficulty issues mainly with two levels. I'd post in the individual World/Level forum threads however don't have access to post on them. But I did want to give you my feedback:

Koura Crevice

So with the level "Koura Crevice", the difficulty seemed to get much harder compared to the other levels in the game I've played. Mostly there are some areas that you can get stuck such as if you accidently place the springboard right here, you could get stuck not able to go to the right as you'd be bouncing against the top slope as seen in this picture.



You also usually get forced hurt around this area with the chuck attempting to get the SMWC coin if he bounces Yoshi into the ceiling.



Now onto the main difficulty area in this part, the area with flying in the blue shell was personally an area where I died quite a lot, especially since there's not a lot of larger areas for Yoshi to spit out the shell and then put it in his mouth again since it'd be extremely hard to get to the end without spitting out the shell/eating it again due to some of the enemies that appear here. This may not be an issue for others, unless if anybody else found this level in particular harder than the other ones played up to this.

There was also some glitched GFX here such as these tiles:


In this picture, the main glitched graphics is the tile a bit up/left of the ON/OFF switch, and the other one is on the up/right of the brown/used block. It's kind of hard to tell in this picture and it's more noticeable in gameplay.


This picture has the rock background in line with all of the lanterns.


In the last area of this level, the background appears glitched.

Shenmi Frica-Sea


This level played as Donut Plains 1 from the original SMW.

Anyways, I'm really enjoying the hack so far and I love the fact that you're reviving this project! It's been great and I've been loving the whole feel of this hack. #tb{:j}
@containercore: Didn't notice anything odd with SFX in there, but I do have an idea of what can cause it, as it's also noticeable in levels like Ice-Floe Inferno and Shivering Cinders. It's related to instrument tuning in the respective songs. Since the same tuning method was used for the song of this level, all is a matter of manually rewritting notes and have no pitch tuning commands to be used.

@SimFan96: The issues pertaining Koura Crevice are known, as well as not having Shenmi Frica-Sea inserted yet. Both levels are on revamping process, so just ignore these for now.

While I'm at it, do note that not all levels were ported yet. We've ported up to Stone Sea Sanctuary, and the other exceptions are Crumbling Catacombs (W5), Ice-Floe Inferno (W8) and Shivering Cinders (W8).

--------------------
MK2TDS
Originally posted by Blind Devil
@containercore: Didn't notice anything odd with SFX in there, but I do have an idea of what can cause it, as it's also noticeable in levels like Ice-Floe Inferno and Shivering Cinders. It's related to instrument tuning in the respective songs. Since the same tuning method was used for the song of this level, all is a matter of manually rewritting notes and have no pitch tuning commands to be used.

Yeah it's not an 'error' per se, just raises the question in my head why the noteblocks have been reskinned with a bass clef but they don't produce a note in the bass range.
It was just because WhiteYoshiEgg drew the bass clef block years ago and we all liked it. There was never any intention to alter the pitch on the note block.
^ yep. It's also a continuation of sorts of SMWCP1, where I drew a treble clef on them.

It's not a bad idea to have the sound reflect the symbol, though at this point it'd probably cause more confusion than it's worth. (if you don't get the musical joke, you might think the new sound indicated different block behavior.)

--------------------


 
Pages: « 1 »
Forum Index - Events - Super Mario World Central Production 2 Completion Project - The General Playtesting Feedback + Bug Report thread

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 9

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented