World 1 complete! The only issues I ran into were the No issues so far, everything seems to be working well! The overworld design, graphics, and music are beautiful! Had a quesiton, is the hub level a test/WIP level? There was some cutoff/glitched graphics in that level in that level. The intro before starting the game also seemed pretty glitchy looking. Just wanted to let you know just in case! Keep up the great work, I'm really enjoying this hack!
Edit: Just completed world 3, haven't started on World 2 yet. Have ran into a couple of issues involving some glitched GFX and difficulty issues mainly with two levels. I'd post in the individual World/Level forum threads however don't have access to post on them. But I did want to give you my feedback:
So with the level "Koura Crevice", the difficulty seemed to get much harder compared to the other levels in the game I've played. Mostly there are some areas that you can get stuck such as if you accidently place the springboard right here, you could get stuck not able to go to the right as you'd be bouncing against the top slope as seen in this picture.
You also usually get forced hurt around this area with the chuck attempting to get the SMWC coin if he bounces Yoshi into the ceiling.
Now onto the main difficulty area in this part, the area with flying in the blue shell was personally an area where I died quite a lot, especially since there's not a lot of larger areas for Yoshi to spit out the shell and then put it in his mouth again since it'd be extremely hard to get to the end without spitting out the shell/eating it again due to some of the enemies that appear here. This may not be an issue for others, unless if anybody else found this level in particular harder than the other ones played up to this.
There was also some glitched GFX here such as these tiles:
In this picture, the main glitched graphics is the tile a bit up/left of the ON/OFF switch, and the other one is on the up/right of the brown/used block. It's kind of hard to tell in this picture and it's more noticeable in gameplay.
This picture has the rock background in line with all of the lanterns.
In the last area of this level, the background appears glitched.
This level played as Donut Plains 1 from the original SMW.
Anyways, I'm really enjoying the hack so far and I love the fact that you're reviving this project! It's been great and I've been loving the whole feel of this hack.