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The General Playtesting Feedback + Bug Report thread
Forum Index - Events - Super Mario World Central Production 2 Completion Project - The General Playtesting Feedback + Bug Report thread
Pages: « 1 2 »
Hmm, I could swear I put in some sort of power-up prevention in Sideshow Showdown. Of course, that was almost a decade ago, so my memory may be incorrect. In any case, I am in no position to fix it as these days I sadly have nothing but rust and memory loss to aid me in SMW hacking.

Pepper your angus.


I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

You did include a filter, but this is one of the few (pre-w9) levels that haven't been fully reinserted to the base yet.

A powerup filter is pointless, honestly. Anyway, I've got it easily fixed by just making the sprites invulnerable to cape/fire/etc. via CFG editor.

Aside from that, many thanks LateralElemental and erpster2 for those reports. I've got most of them sorted out for the next update.

Dynamic Disarray:

Unlike the other switch palaces, you can't return back to press the switch in case you haven't already done so.

The level cuts off at the very end.

Artillery Auberge:

Mismatched palette on the cannons that fire splitting Bullet Bills.

Gliding Garrison:

The room with the second SMWC coin has a broken exit.

Noticed a missing tile.

Cumulus Chapel:

This particular tile is no longer solid throughout the level.

Bad GFX on the sprite-solid blocks. Also the boos are somehow able to pass through them.

Radiatus Ruins:

There's a missing tile here.

Callous Cliffs:

The Fire Bro. just fell through the ground here.
Testing the newest base ROM in no particular order.

World 9 so far:

Bedazzling Bastion:

Cutoff here.

Monotone Monochrome:

The walls surrounding the sections of the second and third SMWC coins aren't solid.

Same with the end.


Also, there's a global issue where a message sometimes doesn't completely disappear:
newest base rom is still missing these levels as these levels are currently blank:

Terrifying Timbers in World 6 (Carnival World)
Stormy Stronghold in World 7 (Sky World)
Chilly Colors in World 8 (Ice/Lava World)
Smoldering Shrine in World 8 (Ice/Lava World)

hopefully some or perhaps all of them would be included in a future base rom
Those levels were being revised by me, but I've been slacking off on them, unfortunately.

But not to worry, I am working on Terrifying Timbers as we speak. Stormy Stronghold will be revised by MrDeePay, while I am still making the graphics for it.

Chilly Colors and Smouldering Shrine are to come later.
Come help save Super Mario World Central Production 2 here!
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - The General Playtesting Feedback + Bug Report thread

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