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Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
Carryable Pipe by WhiteYoshiEgg
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Carryable Pipe by WhiteYoshiEgg
Pages: « 1 »
File Name: Carryable Pipe
Submitted: by WhiteYoshiEgg
Authors: WhiteYoshiEgg
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is used in pairs. You can carry them around, and when you enter one of them, like a pipe, you'll be teleported to the other end.

You can have up to four different pairs in a level at the same time, which act independently of each other and are distinguished by their color. The pairing depends on the extra byte.

A pair of pipes only works when there are exactly two of them in the level, and both are spawned (=the player has encountered both); they won't let you enter otherwise.
I really hate having to reject this sprite, but unfortunately, you can hardlock the game if you trigger a message box then you enter the pipe right before the message appears, forcing you to restart the game. Even if a rare condition, any issue that requires the player to lose progress is in itself an instant rejection reason.

Here's two additional small issues I found, not really rejection issues but more as a note:

If you enter a pipe that's just slightly off-screen in the first screen, you'll die in a really funny manner. Same if it's completely gone, though the player sprite won't appear in that case. I recommend making it so you can't enter a pipe if the second one is in contact with a level edge.

You can enter a pipe when it's inside Yoshi's mouth; it'll keep the coordinates it used to have before being swallowed.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Carryable Pipe by WhiteYoshiEgg

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