So, the Music rules state that you can change the list.txt for UberASMTool to make certain levels run the code that will enable the echo for sound effects, but there are only 2 files in the level directory of UberASM Files and one of them is the classic incio code and the other is an example conditional direct map16 code.
Would a level be disqualified if it used any of those codes?
lx5 has given me two .map16 files that will fix a couple unintended errors with his enhanced vanilla blocks. There is no need to update your base rom, just import these two files to Map16 Pages 0 and 1. The files are located here and here. If we put out a 1.03 base rom (which we probably won't right now), then we'll add them in by default.
This is his longer explanation of why people were having issues with them:
the powerups patch comes with a few enhanced vanilla blocks which can be activated or destroyed with any projectile (depends on the config settings!) from the powerups themselves, they need to override the act like settings from the original blocks (see the coin, for example) to be able to run custom code without any issue
I'm having a blast trying out some of these new things that I've never touched in my time with hacking, like the power-ups and the screen scrolling pipes. I'm not planning on making anything groundbreaking, but this has been a lot of fun so far, and I'm hopeful that that'll carry over to a fun level from me.
No, a full on hack. y'know, one that appears on the main SMW hacks page.
If you're asking will we turn this contest into a full hack and upload it to the site after it's done, I already answered that in the Rules post, saying there are no current plans to do so but that may change in the future. If you're asking if you can use the base rom as a base to create a new personal hack, you can but it's probably not recommended.
Are we allowed to replace Mario/Luigi with another sprite in the assets provided to us? For instance: Play as a thwomp, or dolphin.... or Bowser?
For that matter, if we are allowed to swap out Mario for a Bowser or a Dolphin, can we also be allowed to do a color shift to indicate powerups? Or is that considered drawing new sprites? I believe the rules do say it is ok to do a palette swap in that sort of instance, but I want to be certain on where that recoloring line is drawn.
i.e.: Dolphin grabs fire flower, blue dolphin is now red.
Yeah there's no real way to accomplish that within the scope of this contest. Sorry.
Unrelated, I just wanted to mention that we're planning a 1.03 update to come either later today or early tomorrow that will fix the Spike Tops crashing the game, as well as one or two other minor fixes. I'm just waiting to hear back from Major Flare on one fix and then do final testing. If you aren't using the Spike Tops, Bubble Platforms or projectile-activated blocks from the powerups patch, you probably won't need to update it but you can choose to do so if you wish.
Major Flare SMW ASM Moderator, Tools Moderator, and SM64 Manager Magikoopa