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BLDC - Discussion and Questions
Forum Index - Sunken Ghost Ship - Old Contests & Events - The Base Rom Level Design Contest - BLDC - Discussion and Questions
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And to these BLDC contest will there be remix music for SMW games or not? As it once was in VLDC


List Soundtrack - List Hacks
I have a question which has me rather curious, considering there is nothing mentioned about hex edits in the rules topic...are we allowed to make any sort of hex edits for our level?
no, hex edits fall under applying additional patches which you can't do.

So, the Music rules state that you can change the list.txt for UberASMTool to make certain levels run the code that will enable the echo for sound effects, but there are only 2 files in the level directory of UberASM Files and one of them is the classic incio code and the other is an example conditional direct map16 code.
Would a level be disqualified if it used any of those codes?

Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!
I'm gonna ask Major Flare about why those files are there but my initial reaction is that you are not allowed since those codes sound like they have nothing to do with music.
lx5 has given me two .map16 files that will fix a couple unintended errors with his enhanced vanilla blocks. There is no need to update your base rom, just import these two files to Map16 Pages 0 and 1. The files are located here and here. If we put out a 1.03 base rom (which we probably won't right now), then we'll add them in by default.

This is his longer explanation of why people were having issues with them:
the powerups patch comes with a few enhanced vanilla blocks which can be activated or destroyed with any projectile (depends on the config settings!) from the powerups themselves, they need to override the act like settings from the original blocks (see the coin, for example) to be able to run custom code without any issue
Updated the rules to give a warning against using ZSNES to test levels. Multiple people at this point have reported crash bugs that only occur when using it to play the base rom.
I'm having a blast trying out some of these new things that I've never touched in my time with hacking, like the power-ups and the screen scrolling pipes. I'm not planning on making anything groundbreaking, but this has been a lot of fun so far, and I'm hopeful that that'll carry over to a fun level from me. #tb{:)}
Layout by Mirann <3
Originally posted by idol
a compilation? this should answer your question.

No, a full on hack. y'know, one that appears on the main SMW hacks page.
Originally posted by hacksafe
No, a full on hack. y'know, one that appears on the main SMW hacks page.

If you're asking will we turn this contest into a full hack and upload it to the site after it's done, I already answered that in the Rules post, saying there are no current plans to do so but that may change in the future. If you're asking if you can use the base rom as a base to create a new personal hack, you can but it's probably not recommended.
Originally posted by Rules
You’ll only be allowed to use and manipulate the graphics found in the original SMW and in the ExGFX files provided

Does this mean we can also use the gfx files of the powerup patch, because they are provided within/with the baserom ExGFX files or are those excluded?

My Youtube channel

Currently working on:
Project C

Finished project:
I'm actually not sure where the graphics for the powerups patch are stored since a lot of it is dynamically loaded in, but if you can find the graphics then yes go ahead.
Clarification Request:

Are we allowed to replace Mario/Luigi with another sprite in the assets provided to us? For instance: Play as a thwomp, or dolphin.... or Bowser?

For that matter, if we are allowed to swap out Mario for a Bowser or a Dolphin, can we also be allowed to do a color shift to indicate powerups? Or is that considered drawing new sprites? I believe the rules do say it is ok to do a palette swap in that sort of instance, but I want to be certain on where that recoloring line is drawn.

i.e.: Dolphin grabs fire flower, blue dolphin is now red.
marios graphics are not inserted via lunar magic, theyre done through the powerups patch. even if they were done by lunar magic, you're not supposed to edit global graphics.

i ain't a judge, but i know the answer's no.

ok ty :)
Yeah there's no real way to accomplish that within the scope of this contest. Sorry.

Unrelated, I just wanted to mention that we're planning a 1.03 update to come either later today or early tomorrow that will fix the Spike Tops crashing the game, as well as one or two other minor fixes. I'm just waiting to hear back from Major Flare on one fix and then do final testing. If you aren't using the Spike Tops, Bubble Platforms or projectile-activated blocks from the powerups patch, you probably won't need to update it but you can choose to do so if you wish.

Passing to warn the unaware users that the base ROM was updated to version 1.03.


Dream team (feed them, please):

Do we have to update our roms to the latest base rom update or is it okay to stick to the version we were already using?
Layout by Erik557
If you're not using Spike Tops or projectile-activated blocks then you don't need to update, but it's probably not a bad idea to update if you can regardless.
Alright, thanks for the quick answer! It's very much appreciated.
Layout by Erik557
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The Base Rom Level Design Contest - BLDC - Discussion and Questions

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