I'm in, I would love to design a Castle-ish level for this contest!
I don't plan on using a boss fight though.
Just want to check some things up before getting my hands in the dirt.
1/ I applied a nice custom music
but I want to inquire if the sound effects "1DFC" provided with the base rom are any different than the ones included in the AddMusicK folders. If yes, how to apply them using the AMKGUI.exe thingy?
2/ I've tried some of the sample levels to discover the content that I'm gonna use but the foreground tiles are all garbage tiles, like if the sample levels were designed outside of the common map16 slots. Is that alright, if no how to fix?
It may be the way I applied the patch but I cannot find the "custom collection of sprites" in Lunar Magic, is there something I have to do first, like re-inserting the sprites manually with Pixi?
got it, I'll use the insert sprite window... Right ?
The custom blocks custom descriptions that should appear on hover, do not show in Lunar Magic, I just get the standard block behaviour description (ie grey cement block)
Ok, got this too, I renamed the files with my rom's name.
What I have done so far :
1/ patch a clean SMW-U rom to base rom using FLIPS
2/ opened in Lunar Magic and let it give a header
3/ provided a clean SMW-U rom so Lunar Magic could create the sysLMRestore folder
4/ re-inserted all gfx and exgfx
5/ minor OW change to access my level
6/ added one music using AMKGUI.exe
I hope I did not mess things up from the start
Thanks in advance.