So I've been thinking about making an actual SMW again for awhile and I've finally decided to go for it. This is the first time I've attempted to make a serious normal hack since 2014, so I've essentially taken a five year break from standard SMW hacking. Everything since then has either kaizo hack efforts that never went anywhere or porting. Now I think it's time I return to what brought me to this site in the first place.
With this hack I'm not going for a stellar plotline or a bunch of fancy ASM gimmicks. All this hack is intended to be is a fun set of levels to play. I've largely been inspired by the release of JUMP½, and I've also been reminiscing on hacks that got me into SMW such as Bowser Rampages Again. So in a way the goal with this hack is to throw it back to a simpler time while also keeping it fresh and up to date with today's hacking standards. The only custom sprites I plan to use are ones that fit in nicely among other SMW sprites (so mostly modified SMW sprites, maybe some SMB3 ones). I do plan on some custom blocks, but most of the blocks I would want to use are purely for cosmetic purposes (different coin amounts, stuff like that) so I'm not gonna think about that right now. If this hack gains enough traction then maybe
I'll try to get custom bosses involved but I'm not gonna think about that right now. The fanciest thing I plan to use for this hack is the custom powerups patch because well... this is supposed to be SMW DLC right?
Something I think I found myself struggling with when trying to make hacks in the past is that I would focus way too much
on the aesthetic of the level and the overworld and whatnot and I ended up have little motivation to actually make levels (much less good levels). So the plan for this hack is not to worry too much about aesthetics until the levels are all designed. As a result, the hack will probably look pretty bare-bones at first, but it isn't going to stay that way.
I also plan to port all the music used in this hack myself, and I may make my own Super Mario World remixes if I'm feeling up to it.
So as far as designing the levels goes, I'm pretty much making them in whatever order I feel like. I don't have too much to show but I have a pretty solid concept for the fortress of the hack.
You can view the whole layout of the room here
There's also a video of me playing a slightly earlier version of the room
So essentially the idea of this level is that the castle is covered in slime (Nickelodeon crossover gone wrong I suppose) so everything is slippery. I thought this would be an interesting concept for a fortress level, especially considering I almost never see this foreground palette used in castle stages. I tried to make this simultaneously challenging and fun at the same time. My level design skills are very rusty so I'd love some feedback on the design here!
That's all I have for now. I'll come back later to explain the format of the hack and maybe show off another level (or the second half of Slime Fortress).