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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
My level collection.
Forum Index - Non-SMW Hacking - Super Mario Maker 2 - My level collection.
Pages: « 1 »
Welp, now I'm posting a couple. Because I have got neither a Facebook nor a Twitter account (and won't make one either), I won't show any screenshots so you'll have to rely on my descriptions instead.

Minefield in the Desert
This is a rather short 3D World level and the focus is on Bob-Ombs, Bullet and Banzai Bills, solid blocks, Ant Troopers and other random enemies. There also is a split path at the midway of different challenges.
It's also the first level I finished in SMM2.
Level-ID: GFK-LTW-2FF

Edit: Two more levels I created:

Flooded Forest
The idea of this level is that it's supposed to be played like a normal level with one notable gimmick: It's a forest level and therefore flooded. The bottom path is fully to half-ways flooded which makes it a slower option whereas the top path is generally a bit submerged if the water reaches its full height.
Level-ID: 4NM-M1G-29G

Handy Collection (Spoilers)
It's a quick level where you have to collect 70 coins with
Powerball Mario
. The problem: It's under a strict time limit: You have 100 seconds left and spme coins are pretty tricky to collect.
Also: There are many sound effects in this level because... for lols. *giggle*
Level-ID: SGT-LMY-YRG

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Okay, my layout looks ugly.
Pages: « 1 »
Forum Index - Non-SMW Hacking - Super Mario Maker 2 - My level collection.

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