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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
My level collection. (Maker-ID: GC8-DT8-TWF)
Forum Index - Non-SMW Hacking - Super Mario Maker 2 - My level collection. (Maker-ID: GC8-DT8-TWF)
Pages: « 1 »
Welp, now I'm posting a couple. Because I have got neither a Facebook nor a Twitter account (and won't make one either), I won't show any screenshots so you'll have to rely on my descriptions instead.

Minefield in the Desert
This is a rather short 3D World level and the focus is on Bob-Ombs, Bullet and Banzai Bills, solid blocks, Ant Troopers and other random enemies. There also is a split path at the midway of different challenges.
It's also the first level I finished in SMM2.
Level-ID: GFK-LTW-2FF

Flooded Forest
The idea of this level is that it's supposed to be played like a normal level with one notable gimmick: It's a forest level and therefore flooded. The bottom path is fully to half-ways flooded which makes it a slower option whereas the top path is generally a bit submerged if the water reaches its full height.
Level-ID: 4NM-M1G-29G

Handy Collection (Spoilers)
It's a quick level where you have to collect 70 coins with
Powerball Mario
. The problem: It's under a strict time limit: You have 100 seconds left and some coins are pretty tricky to collect.
Also: There are many sound effects in this level because... for lols. *giggle*
Level-ID: SGT-LMY-YRG

EARTHQUAKE!!!
This one is rather short, though it's a very difficult level (may or may not be Kaizo). The main focus are red POW blocks which not only kill enemies but also trigger blocks and other POWs, including brick blocks, therefore destroying them. Can you run through the level in one piece?
Level-ID: NH1-7G1-XVF

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Okay, my layout looks ugly.
Created a new level (very hard): EARTHQUAKE!!!

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Okay, my layout looks ugly.
Pages: « 1 »
Forum Index - Non-SMW Hacking - Super Mario Maker 2 - My level collection. (Maker-ID: GC8-DT8-TWF)

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