I've taken it upon myself to touch up all the graphics in SMW and redo palettes to create a visually appealing base SMW. I fully intend for you guys to be able to use the finished product as a base for your hacks.
I'll post updates to this original post under specific categories for easy browsing. I'm open to any and all feedback. If you like what you see, let me know! It'll motivate me to continue working on this project.
The newest updates will be at the top of this post and I'll push the older stuff down toward the bottom.
8/26/2019 Update:
In the past week, I've worked on redoing original songs using custom samples without modifying the musical arrangements. I've been tweaking Mario/Luigi and Yoshi to make them as polished as possible and remove all the disgusting visual quirks that came with the original set. I've been touching up custom palettes and started modifying the overworld palette as well. I've made the Overworld use a widescreen, and therefore ended up modifying the edges of submaps to make them more visually appealing, since the edges were never meant to be seen and didn't have any detail. That's still being worked on since there are still some graphical uglies, such as in World 7. I've made some groundbreaking work, and there will be a lot of work to go.
8/16/2019 Update:
I'll post updates to this original post under specific categories for easy browsing. I'm open to any and all feedback. If you like what you see, let me know! It'll motivate me to continue working on this project.
The newest updates will be at the top of this post and I'll push the older stuff down toward the bottom.
8/26/2019 Update:
In the past week, I've worked on redoing original songs using custom samples without modifying the musical arrangements. I've been tweaking Mario/Luigi and Yoshi to make them as polished as possible and remove all the disgusting visual quirks that came with the original set. I've been touching up custom palettes and started modifying the overworld palette as well. I've made the Overworld use a widescreen, and therefore ended up modifying the edges of submaps to make them more visually appealing, since the edges were never meant to be seen and didn't have any detail. That's still being worked on since there are still some graphical uglies, such as in World 7. I've made some groundbreaking work, and there will be a lot of work to go.
8/16/2019 Update:
Originally posted by KPhoenix
Mario and Luigi:
Changelog:
-New palette
-Reorganized palette for compatibility
-Shaded gloves
-Shaded shoes
-Reallocated colors of sprite
-Reallocated colors of cape
-Fixed empty spot while riding Yoshi as big Mario/Luigi
Yoshi:
Changlog:
-New palette
-Overhauled shading
-Fixed horrible arm gfx
-New frames YI style
-YI tongue gfx
Sprites:
Changelog:
-Shaded powerups
-Added detail to cape feather
Backgrounds:
Changelog:
-Removed dithering
-Modified default background colors
Title Screen:
Changelog:
-New palette
-Reorganized palette for compatibility
-Shaded gloves
-Shaded shoes
-Reallocated colors of sprite
-Reallocated colors of cape
-Fixed empty spot while riding Yoshi as big Mario/Luigi
Yoshi:
Changlog:
-New palette
-Overhauled shading
-Fixed horrible arm gfx
-New frames YI style
-YI tongue gfx
Sprites:
Changelog:
-Shaded powerups
-Added detail to cape feather
Backgrounds:
Changelog:
-Removed dithering
-Modified default background colors
Title Screen: