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[105] watch me desperately attempt to reach beyond my inadequacy as i flounder through several failed ideas and concepts before
Forum Index - Important - The Base Rom Level Design Contest - [105] watch me desperately attempt to reach beyond my inadequacy as i flounder through several failed ideas and concepts before
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1/ Flying Fungi


a level about these goofy mushrooms flying to heaven. i dont understand how they work. if u jump off them in this box they dont reset their position but outside of this box they do. i will try to use this information thusly
Are those my single mushroom platforms? The first extra byte customises its sinking speed; the second one, its rising speed (vanilla values: 08FE). Altought I'm not sure if they modified it before inserting, because I haven't ever seen that extrange behaviour with them.
if you make the first extra byte over 7F it goes up instead of down, and if you leave the second extra byte empty it teleports back to its spot.

tho I am more curious as to why it doesnt reset all the time.
most okayest
Originally posted by Hobz
if you make the first extra byte over 7F it goes up instead of down, and if you leave the second extra byte empty it teleports back to its spot.

tho I am more curious as to why it doesnt reset all the time.

The first behaviour it's related to the speed being is a signed number: speeds from 0-7F are positive, while speeds from 80-FF are negative. Due to the way the Y axis is set up, positive speeds will actually make a sprite fall while negaive ones will make the sprite go up.

As for the second it's unintended behavior for sure. Extrange behaviours can also happen at high speeds but hey, it's the price to pay when one makes something very customisable.
We didn't modify anything with them as far as I know, so it's likely just hobz messing with the extension fields and finding weird ways for them to work. The fact they're so customizable is really great though.
yeah i set the first extra byte to C0 and left the second one blank. Interestingly, the window of the platform not resetting was smaller on a stacked horizontal level (it was only around 5 tiles instead of the 10 or so you see there). Might have to do with the platform's starting position
2/ Gold Rush

Quasi-puzzle level about carving a hole through the koopa geysers. I can only assume this is what FPZero was imagining when first drafting and pitching the bldc concept
most okayest
there wont always be a disco shell to save you
most okayest
most okayest
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Forum Index - Important - The Base Rom Level Design Contest - [105] watch me desperately attempt to reach beyond my inadequacy as i flounder through several failed ideas and concepts before

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