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Super Mario Bros. 2 - Overworld by Tenry92
Forum Index - Valley of Bowser - Moderation Questions - Music - Super Mario Bros. 2 - Overworld by Tenry92
Pages: « 1 »
File Name: Super Mario Bros. 2 - Overworld
Submitted: by Tenry92
Authors: Tenry92
Insert Size: 0x0621 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 0:41
Featured: No
Description: A port of the "Overworld" theme from Super Mario Bros. 2. This track should suite any regular level.



Yoshi drums are included.



This track was originally created for the SMW hack "Super Mario Wornilla": https://www.smwcentral.net/?p=section&a=details&id=20336



Listen to it on YouTube: https://youtu.be/dZK2QLSzYrI
SPC (#smrpg{mlem})
SPC

First, one of the biggest issues with this port is that there are a lot of incorrect notes. For example, the sections at 0:02-0:07, 0:15-0:17, 0:21, 0:25-0:27, and probably others, all have incorrect notes. Some of them seem to be inconsistent octaves, while others are just incorrect notes.

Second, the instrumentation and mixing leave a lot to be desired. @5 sounds a little rough, @0 and @14 sound a little weird stacked at the beginning, and while the @1 ADSR could work, it ends up sounding a little clashy because of the inconsistent octaves. There's also no echo or panning, and barely any volume commands. Especially since you have 4 free channels, you could experiment with a lot of things to make your port sound more filled: fake echo, fake stereo, two layers of instruments with them being potentially detuned from each other, etc.

Third, your .txt is not optimized as bestas it could be. For example, #2 has redundant @14 definitions, which increases the insert size for no reason, while channel #3 has the inverse problem because of how vanilla percussion (@[email protected]) works: all the subsequent notes after the first instrument definition end up detuned. This thread explains it in detail. Your loops could also use improvement. For example, your (1) loop has notes following it that also follow the next (1) loop; you should merge those notes into the loop. Another example, you have (3)2 (3), which could be merged into (3)3; loop (3) could also be looped more efficiently with superloops considering the repeating pattern inside of it. As well, there are definitely some sections within #0 and #1 that could be looped. One more thing, rests like rrrrr should probably be written as r2^8 for the sake of clarity.

Finally, a version of this song already exists in the Super Mario All-Stars Soundtrack.

If you're new to porting, I'd strongly recommend checking Wakana's tutorial as well as the AddmusicK readme, these are handy references.

EDIT: one thing I forgot to mention. I notice that you put "SMB2 Overworld" all together under #title. I'd recommend splitting that between #title and #game.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Music - Super Mario Bros. 2 - Overworld by Tenry92

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