This level takes place in a cavern full of bubble platforms and classic enemy-filled bubbles. The first part will feature some mini-Mario plaforming regarding them and other sprites. I started designing the second part though, which will be focused on some selective destruction of bubbles:
I'm still not sure if the camera controls are comfy enough to warrant this particular gimmick.
Finally found a way to use my Flying Chainsaws moving horizontaly without having them around during all the stage:
The name and the aestethics of the level are still provisional, as I want the level in itself to convey a certain message so maybe I will rename the level to reflect on that.
Here is the provisional BPS
if someone wants to give it a try. Any feedback is welcome!