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Megaman Zero 2 - Departure (X2 Arrangement) by Skeagle
Forum Index - Valley of Bowser - Moderation Questions - Music - Megaman Zero 2 - Departure (X2 Arrangement) by Skeagle
Pages: « 1 »
File Name: Megaman Zero 2 - Departure (X2 Arrangement)
Submitted: by Skeagle
Authors: Skeagle
Insert Size: 0x0B81 bytes
Type: Song
Sample Usage: Many
Source: Port
Duration: 1:27
Featured: No
Description: A port of Departure from Megaman Zero 2, with (mostly) Megaman X2 samples. Could fit with intro stages, final stages, or any action-packed stage. Since this song plays in a desert, it could be used for desert or ruins levels as well. This is also my first port.
SPC

The arrangement is good, but it is too loud in game. Lower the global volume with the w command to fix this, and test in game. The background music shouldn't overpower the sound effects.

However, the actual reason this is being rejected is because the optimization can be done better. It looks like you have some knowledge on how it works, but I've spotted some notable parts in your port that appear to be overlooked. In channel 2 (#1) there's this:

Code
g8f+8d8f8e8c8r8g16g16g8r2^8>
g4$DD$00$20<d+
g16g16g8g16g8g16g8g16g8g16g8
f16f16f8f16f8f16f8f16f8f16f8
a+16a+16a+8a+16a+8a+16a+8a+16a+8a+16a+8>
c16c16c8c16c8c16c8c16c8c16c8<
d+16d+16d+8d+16d+8d+16d+8d+16d+8d+16d+8
f16f16f8f16f8f16f8f16f8f16f8
g16g16g8g16g8g16g8g16g8g16g8
f16f16f8f16f8f16f8f16f8
a+16a+8
g16g16g8g16g8g16g8g16g8g16g8
a16a16a8a16a8a16a8a16a8a16a8
a+16a+16a+8a+16a+8a+16a+8a+16a+8a+16a+8>
c16c16c8c16c8c16c8c16c8c16c8<
d+16d+16d+8d+16d+8d+16d+8d+16d+8d+16d+8
f16f16f8f16f8f16f8f16f8f16f8
g16g16g8g16g8g16g8g16g8g16g8
g16g16g8g16g8g16g8g16g8g16g8
d+16d+16d+8d+16d+8d+16d+8d+16d+8d+16d+8
f16f16f8f16f8f16f8f16f8f16f8
g16g16g8g16g8g16g8g16g8g16g8
g16g16g8g16g8g16g8g16f8f16f8
[[d+16d+16d+8d+16d+8d+16d+8d+16d+8d+16d+8]]2
f16f16f8f16f8f16f8f16f8f16f8
f+16f+16f+8f+16f+8f+16f+8f+16f+8f+16f+8

I colored coded the MML like this to show you that these can be further optimized into their own label loops to shrink down the insert size. I've also spotted some very similar sequences of notes in channel 4 (#3), but it's part of a huge label loop. It can be optimized similarly to the one above.

One other thing that can be optimized are the rests. This was one Line 229:

Code
r1^1r1^1r1^1r1..

Those rests can be changed to this:

Code
[r4]31

Check this part of Wakana's tutorial for more info on optimization.

This sounds very good otherwise, and I do want to see this in the music sections. It just needs a smaller insert size than what it has now, then this should be good to go. Good luck with it!
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Forum Index - Valley of Bowser - Moderation Questions - Music - Megaman Zero 2 - Departure (X2 Arrangement) by Skeagle

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