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Captain Barry's Treasure by MORC

File Name: Captain Barry's Treasure
Submitted: by MORC
Authors: MORC
Demo: No
Featured: No
Length: 8 exit(s)
Difficulty: Normal
Description: SMW Hack Made by MORC.



This is my first Hack. It's just a short vanilla one, but I hope you can have some 20 minutes fun with it!



Story: "Mario and Luigi found the map of a mysterious old pirate treasure! Let's go find it in this amazing island!"



TIP: You can safely follow any coin line. There is no trolling in this game.



Special thanks to:



-Mario Hacks Discord Server

-SMW Central

-SMWiki

-FuSoYa
Screenshots:
Let me start off by saying this hack was a great 20 minute normal hack just as advertised. I have no complaints as far as gameplay, and it's a refreshing bit of smooth sailing (ha) for your first hack, and I strongly encourage you to resubmit.


However, there are a couple reasons why I'm rejecting that are easy fixes; the main one being that the Bonus Game (level 0) is broken. When I entered the Bonus Game, I was able to scroll the screen to the right showing the cut-off edge of the room, and a wrap-around of the bonus game. All you need to do is go into level 0, and resize the bottom of the level so that it's not overflowing onto the top of screen 01.

The other reason, though not at major, is that in the level "Captain Barry Ship", I was able to get on top of the level, though the camera isn't set to scroll up to due to the conflict it would have with the tides, and all of a sudden I died from... something. When I checked in Lunar Magic, I noticed some spikes up there. Probably best to remove those so the player doesn't do what I did and die without knowing why.



Other than that, but not included in the reasons why I'm rejecting this submission, I did notice a little bit of graphical cut-off is a few places. First, in the overworld, the path that's drawn in the water on [Event: 0x7 Step: 0x1] has a dot on the far right that gets cut off in-game that makes the path appear broken, the dotted path that appears on the same tile as the level "Urchin Sea" in [Event: 0x5 Step: 0x4] doesn't need the dotted path as they appear cut-off, and the two events tiles that appear on the same tile as the level "Captain Barry Ship" have dotted paths on [Event: 0x4 Step: 0x3] & [Event: 0x6 Step: 0x4] that don't show after the level appears, but don't need to be there all the same. The last instance of cut-off occurred in the level "Sparky Cave"; it the secret exit room, there's a section where the layer 2 scrolling rope appears in pieces. It's not a huge deal, and it didn't really bother me at all, but those small pieces of rope are technically a graphical cut-off as they aren't attacked to anything.



So, as I said, this was a fine hack to sit down and unwind with for 20 minutes, very glad you decided to submit it. But please fix the two main things that I listed, and consider looking into some of the graphical cut-off. I really hope you resubmit, because I'd love to see this hack on SMW Central in the Normal difficulty.