Banner
The Old-School Level Design Contest ends in
11 DAYS, 16 HOURS AND 52 SECONDS
Views: 891,933,163
Time:
26 users online: Adriel_Isaque, Aeon, Albert1234, AntiDuck, Arash, BootaNoBijuu, Cornerstone01, Gamma V, Green Jerry, Gurjinter, HammerBrother, Hat Kid, HelloSammu,  idol,  JamesD28, Jeosberry, JonnyManjiro, kaigem, LeaderAngelito, Metallichepe, Mr. MS, MrDeePay, Nirv,  NopeContest, OhMuramatsu, VecchiaZim - Guests: 81 - Bots: 71 Users: 50,038 (2,322 active)
Latest: xXx_W33DL0V3R_xXx
Tip: ExAnimation also works on sprites!
Not logged in.
Adventure Islands (accepted)
Forum Index - SMW Hacking - Works in Progress - Hack Testing - Adventure Islands (accepted)
Pages: « 1 » Link
Ok been working on this for sometime now. Done alot of testing my self.
So now it time to see what others think, and hope they don't find any bugs.#tb{:]}

Edit:
Added secrets that I was holding back. (for testing purposes)
Finished adding music
Updated message blocks

Information:
Type: Variety
Levels: 36
Difficulty: kaizo:light
Vanilla: No

Final Test Patch:
https://bin.smwcentral.net/u/38233/Adventure%2BIslandFT.bps
A Realy Nice Hack you Have Made But Sadly I Must say I Fear Your Hack Wont be Accepted by The Curently Standarts There are Some Cutoofs for me its no Big Think but I Thought i Should Say You :D

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Would love more details lordkronos. What levels, blocks, and/or ground.
Baby Sky Three is The Best Example The Start From The Level There is a Huge Cutoff from The Way Tiles on The Left :D

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Ok cutoffs are fixed. Patch is updated. Ty for the info so far lordkronos.
This hack has a couple of apparently unbeatable levels and some of them with red dots don't have an apparently secret exit. Also it's not hard, it's even harder. Imo, this would be a Kaizo: Light.
The title screen shows SMB 1-1 level, which doesn't have to do with the hack itself:



Also, overworlds seem to be small edits of the original SMW, here is an example:


Another example, Star World has the same shape as the original SMW.

As for the level design and aesthetics (you've used some custom blocks though), I think you got inspiration from Kaizo Mario World series. Levels itself aren't bad, but not the best either. Screenshots will help you to have a better understanding of this.

In Vanilla Coco Bridge, there is a high amount of munchers (floating and in weird places), which aesthetically are not pleasant to watch, though it is based on Kaizo so I can't say much about it. Also, I can't figure how to get the secret exit, I could't find the keyhole, just the key.



In Baby Sky Tree and the third Sky Tree Jump there are instances of cutoff.





In this section of Sky Tree Roots, sometimes the Chuck will come too late to break the blocks, so it depends on the luck and can be frustrating.




In Linda's Metal Works, there are a couple of instances of design issues:
Old hacks style:

Narrow space with jumping and fire-spitting Piranha Plants and Bullet Bill Generator, making artificial difficulty and probably making the player start that zone again:


Another secret exit I can't figure out is the one in Magma Caverns
(key and keyhole are behind goal post though)
.


Hydra Path is a non-linear level (there are two ways), the left one with water which
takes you to the secret exit
and the other to the right which is supposed to be fire but it's just red water, you can fix this changing how those tiles act in the tile editor:



Another cutoff in Ted's Cove:



Fun In The Sun is incompleted (at least you activated two-side exit)
and last part of FG with the last sand castle is fake(players can fall through it):



Aqua Tower can't be completed due to the rails acting as a solid FG (this happens in other levels too):



Sunken Ship, although there is a ship, it looks more like an underwater cave.

Mistery Forest 4 is supposed to have a secret exit but I can't find it. Also they are very similar to Mistery Forest 2 and Mistery Forest 3, I guess you thought about original Forest of Illusion.

Forest Oasis should also have a secret exit, I only found short and simple level with the normal exit (green Wiggler) and a kitten in the top of the trunk, maybe that's a clue? Or just decoration?:



Illusionary was a confusing level in terms of design, players could make mistakes between the FG.



Some levels from Star World were good (Dino Hills and Starlite Night, while others could have been better because some ideas were good (Rainbow Run)
One of those levels, Frost Burn, mixes fire with ice. While the idea is good, design isn't outstanding (not bad). This kind of labirynth filled with black blocks made me though they hurt and they didn't, instead they melted with Fire Bro's fireballs:



For the last levels:
Ground Runner has interesting design, but that glitched FG seems weird:


Carrot Fissure was a good level! Intense platforming while avoiding spikes!

Bowser's Castle can't be completed due to the fact that the big red door can't be entered for some reason (tile acting probably), it's a pity because it's similar to last level from Kaizo 1.



In other words, the hack has some good levels and ideas, but some levels haven't the best design. The hack is OK. As a suggestion, you can play other kaizo hacks hosted here to get an idea. Hope this doesn't discourage you, hope this long post helps. Good luck hacking!
You can't scare me off that easy. #tb{:j} Ok going to try and go at your post in order N450. I agree with the Kaizo: Light, so i changed it in the first post. Wish there was a better definition for what is a easy, normal, and so on those. I've always been nostalgic About super mario bros. Thats why I made the demo. I think others will be the same way. Ok the over world now. The screen shot of Vanilla coco bridge level was pieced together from yoshi island. Why it looks so much like it. The star road I did use because I liked the star shape. It works great with the star road both in idea and form. Ok now for Vanilla coco bridge, I cleaned up some of the munchers and made it easier to find the exit. Next fixed cutoffs in Baby sky tree and Sky tree jump. Made Chuck more forgiving. Redesigned the last part of linda's metal works. Magma caverns secret exit is there and you can get too it. Don't want to say too much about it those. Have some things almost done for it. Hydra path red water was done on purpose just to mess with people a little and too show it was the easier path. Fixeed cutoff in ted's cove. Fun in the sun is just for fun. Doesn't count for exits. Never even have to go in. Fixed aqua tower line guides. Found out when I was trying some thing new in the map 16 it messed up stuff.(Changed act as) Same with the big red door. Your right about the inspiration from Forest of Illusion too. Theres hints to finding the exits, and I will say this. The level(s) where made to play them going right or left. Forest oasis is the same a magma caverns. Can't say to much. Illusionary I removed some of the FG to make it easier to see and play. Frost Burn changed the black blocks too a dark blue too look less dangerous. Ground runner the munchers on the bottom are a custom block designed to blend in a bit more. Fixed Big red door.

Ok think I got everything. Just updated the patch before this post. So that is good to go. Also just played though the hack again and you can get all exits and finish aqua tower now. The new patch is the same name so the save should still work. Thank you N450 for your time and the post, Very helpful. If you want some hints to the other exits or think they are to hard to find let me know too.

#tb{'U'}
I Have Another Tipp For You That Your Hack Got Accepted Im Not 100% Sure If This needet To Be Accepted But But I Could Imagenin That this Could be A Point I Have Seen You Use for All Overworlds The Same Music so My Tipp Wehere To Use Different Ones :D

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Originally posted by lordkronos100
I Have Another Tipp For You That Your Hack Got Accepted Im Not 100% Sure If This needet To Be Accepted But But I Could Imagenin That this Could be A Point I Have Seen You Use for All Overworlds The Same Music so My Tipp Wehere To Use Different Ones :D


Just pointing out that's not a rejection reason. It'd be nice to have variety but as long as the song works and doesn't crash the game (older songs that use seperate echo buffer) it's fine.
Glad to hear you've fixed the issues! I'll give a try to the new version.
Originally posted by Ninja Boy
Originally posted by lordkronos100
I Have Another Tipp For You That Your Hack Got Accepted Im Not 100% Sure If This needet To Be Accepted But But I Could Imagenin That this Could be A Point I Have Seen You Use for All Overworlds The Same Music so My Tipp Wehere To Use Different Ones :D


Just pointing out that's not a rejection reason. It'd be nice to have variety but as long as the song works and doesn't crash the game (older songs that use seperate echo buffer) it's fine.

Ok Good To Know Thanks For The Info I was A bit Unsure if This is A Reason :D

--------------------
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


I've had no crashes from the overworld song and you do alot or can do alot of moving for area to area. So went with the one song for all so you just didn't keep restarting songs.

Hope to here from you soon N450. #tb{'U'}
Ok finished the list of things I was working on. So I updated the patch. If all goes well this should be it.
Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Hack Testing - Adventure Islands (accepted)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks