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Seagulls by Darolac
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Seagulls by Darolac
Pages: « 1 »
File Name: Seagulls
Submitted: by Darolac
Authors: Darolac
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Some seagulls moving right and left in the background.

Insert seagull.asm as a cluster sprite and clusterspawn.asm as a normal sprite. For the sprite to appear in your levels, just insert clusterspawn.asm and it will make the seagulls appear.

Important note: It REQUIRES the No More Sprite Tile Limits patch to be inserted, due to the way it searches for a free OAM slot, else you could have some graphical problems.

Check clusterspawn.asm if you want to customise the position of the seagulls on the screen.

Graphics made by Gregor.
Screenshots:
Tested with Asar v1.71 (No More Sprite Tile Limits v1.2), Lunar Magic 3.04, PIXI v1.2.10, SA-1 Pack v1.32, Snes9x v1.55.

Changing the sprite's size to 16x16 does not properly work, and an odd graphical glitch will sometimes occur.



Also just a suggestion (and not at all a reason for removal), but a define for changing how soon the seagulls should turn around would be nice.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Seagulls by Darolac

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