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Seagulls by Darolac
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Seagulls by Darolac
Pages: « 1 »
File Name: Seagulls
Submitted: by Darolac
Authors: Darolac
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Some seagulls moving right and left in the background.

Insert seagull.asm as a cluster sprite and clusterspawn.asm as a normal sprite. For the sprite to appear in your levels, just insert clusterspawn.asm and it will make the seagulls appear.

Important note: It REQUIRES the No More Sprite Tile Limits patch to be inserted, due to the way it searches for a free OAM slot, else you could have some graphical problems.

Check clusterspawn.asm if you want to customise the position of the seagulls on the screen.

Graphics made by Gregor.
Tested with Asar v1.71 (No More Sprite Tile Limits v1.2), Lunar Magic 3.04, PIXI v1.2.10, SA-1 Pack v1.32, Snes9x v1.55.

Changing the sprite's size to 16x16 does not properly work, and an odd graphical glitch will sometimes occur.

Also just a suggestion (and not at all a reason for removal), but a define for changing how soon the seagulls should turn around would be nice.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Seagulls by Darolac

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