|File Name: ||Seagulls |
|Submitted: || by Darolac |
|Authors: ||Darolac |
|Tool: ||PIXI |
|Type: ||Cluster |
|Dynamic: ||No |
|Disassembly: ||No |
|Includes GFX: ||Yes |
|Description: ||Some seagulls moving right and left in the background. |
Insert seagull.asm as a cluster sprite and clusterspawn.asm as a normal sprite. For the sprite to appear in your levels, just insert clusterspawn.asm and it will make the seagulls appear.
Important note: It REQUIRES the No More Sprite Tile Limits patch to be inserted, due to the way it searches for a free OAM slot, else you could have some graphical problems.
Check clusterspawn.asm if you want to customise the position of the seagulls on the screen.
Graphics made by Gregor.
|Screenshots: || |
Tested with Asar v1.71 (No More Sprite Tile Limits v1.2), Lunar Magic 3.04, PIXI v1.2.10, SA-1 Pack v1.32, Snes9x v1.55.
Changing the sprite's size to 16x16 does not properly work, and an odd graphical glitch will sometimes occur.
Also just a suggestion (and not at all a reason for removal), but a define for changing how soon the seagulls should turn around would be nice.