Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Hello. Well here is a simple Mars rip I had to simplify the colors as they were many and having to accommodate the colors would never be possible the zip contains the following: the sample level The color palette and its palmask the graphics and the tileset that goes in space 0x89
It cost me, but the credit is totally optional.
the image is this: https://www.google.cl/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwid9sX-4e_jAhVMDrkGHQy4CJgQjB16BAgBEAM&url=https%3A%2F%2Fwww.classicalwcrb.org%2Fpost%2Fmusic-mars&psig=AOvVaw0GIib0Z0YoqLWDeH7qQVkZ&ust=1565229250480820
the map16 included doesn't work and just imports a single default map16 tile. also, the graphics files should probably follow the ExGFXxx.bin naming convention for easier insertion.