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First level ever. Are these obstacles fun?
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - First level ever. Are these obstacles fun?
Pages: « 1 »
Title basically says it all. First ever attempt at making a level in lunar magic, added in some of the more friendly ASM snippits and sprites...

No attempt has been made at music or overworld customization, and I havent added any custom blocks.

Its just one short level with a few tricks in it

I have no idea if im doing this right or not and could use some feedback on... well everything i guess...
Just beat this level. I found it extremely fun! I would say my skill level is pretty much beginner. I have been playing SMW hacks for about a month now. This felt right in my comfort zone. A good challenge but clearly beatable. I think removing the checkpoint could make it a bit harder but still a doable level for someone a bit more intermediate.

The "4 shell" thing was my favorite part. It took me a couple minutes to figure out what I was supposed to do but once I did it was awesome (I don't think you can make this any clearer, the coin indicators were great). I also liked how the mole trolls you before getting the checkpoint but then is also needed doe the next section.

Really my only constructive feedback is that it felt a little short. With that said, the shortness is also probably what kept it in my skill level. If you made 4-5 levels like this I probably wouldn't have this complaint. I thought the graphics were a bit simple but very clean.

Overall, great work! I will definitely play any other levels you put out. #smw{:TUP:} Let me know if you would like any more specific feedback.
Hi, thanks for playing it.

Yes its short - just a single level, not a hack or anything. I spent 3 hours making it after finally getting all the tools setup and working in some form of a pipeline.

I actually talked someone on twitch into playing it, and learned more in 10 minutes of them beating it than all the time spent testing it myself.

My biggest fear was that people wouldnt recognize the tricks and get frustrated if I didnt include the coin indicators everywhere, and being so inexperienced at level design I dont really grasp the right way to communicate to the player without them...

anyways, i will have to come up with some more ideas for longer levels. the discreet tricks dont feel like they flow into eachother naturally, its just a collection of very distinct obstacles rather than a cohesive level.
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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - First level ever. Are these obstacles fun?

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