Hi there !
I did not see any rules stating I cannot post an unofficial release? The bps file here is shared directly from my smw central bin.
Well, very long ago, I was refining what would become my collection of old levels. I took all my failed or unfinished hacks from 2008 to 2013, and remastered the levels into something more palatable. I even had opened a forum topic about it, btw please do not post into this old one, it's just for context, there you'll find all the relevant pictures.
I would love to share this experiment here and get some critic about my quirky, messy, seldom a tad unfair level design. I am currently moving on to new projects, but this one, well it is the only completed one I have so far. Unfortunately, credits are missing because I lost my file insertion tracker and my assets, the bps is the only survivor. But all my assets were taken here, on SMW Central.
If you want to give it a try, you can do it easily, since the map is not constrained by event pathes. There's about 20 levels. I'd classify the game as hard, but it is nowhere close to Kaizo, so still doable. It is hard mostly for reasons quoted in AxemJinx's tutorial, yep, I did not read it back in 2008, so : unstable difficulty curve, surprising jumps, surprising enemies, some rare try & die areas. Most levels are more simplistic and pleasant, the hardest ones wear a name containing the word "ordeal".
Here is the download link. Thanks again to nt61 for testing this hack back in the days.
Thanks for passing by! Any comment is appreciated.
I did not see any rules stating I cannot post an unofficial release? The bps file here is shared directly from my smw central bin.
Well, very long ago, I was refining what would become my collection of old levels. I took all my failed or unfinished hacks from 2008 to 2013, and remastered the levels into something more palatable. I even had opened a forum topic about it, btw please do not post into this old one, it's just for context, there you'll find all the relevant pictures.
I would love to share this experiment here and get some critic about my quirky, messy, seldom a tad unfair level design. I am currently moving on to new projects, but this one, well it is the only completed one I have so far. Unfortunately, credits are missing because I lost my file insertion tracker and my assets, the bps is the only survivor. But all my assets were taken here, on SMW Central.
If you want to give it a try, you can do it easily, since the map is not constrained by event pathes. There's about 20 levels. I'd classify the game as hard, but it is nowhere close to Kaizo, so still doable. It is hard mostly for reasons quoted in AxemJinx's tutorial, yep, I did not read it back in 2008, so : unstable difficulty curve, surprising jumps, surprising enemies, some rare try & die areas. Most levels are more simplistic and pleasant, the hardest ones wear a name containing the word "ordeal".
Here is the download link. Thanks again to nt61 for testing this hack back in the days.
Thanks for passing by! Any comment is appreciated.