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Is there a workaround?
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Is there a a workaround to the fact that a block set to act like a ledge fails to work right? I really want to be able to use multiple styles of slopes in a level, and not want to have to make a separate ExGFX just to have the slopes in the right place for the origional map16 tiles.

I suppose, could I use ExAnimation to overwrite the places where the origional slope graphics were stored on a per level basis?
You're slopes aren't working correctly? Well, here's all of the slope tiles and numbers you need for each slope to work right:

I've excluded steep slopes, however.

...I'm guessing you missed the lower tiles. :P
But, the thing is, how do I get a block to act like a slope?

Oh, wait, I'm going to try your lower tiles suggestion...
[edit]It worked. Thank you
Nice little guide Boing!

Edit: What? Why are you banned?
Originally posted by Boingboingsplat

Why didn't I think of that? :(
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