Views: 1,003,283,646
19 users online: Ahrion, Cote de Boeuf, E-man38,  Fernap, Fullcannon, HammerBrother, HeitorPorfirio2006, JupiHornet, Koopster,  Major Flare,  NopeContest,  PermaBan, Prestinator13, Serena, SF - The Dark Warrior,  sincx, Takan, Uncle Steve-Pup, yogui - Guests: 91 - Bots: 145 Users: 54,835 (2,032 active)
Tip: Press F2 on the level editor to see subscreen boundaries. This will help you avoid glitching dragon coins by putting them on the subscreen boundaries.
Not logged in.
Is there a workaround?
Forum Index - SMW Hacking - SMW Hacking Help - Is there a workaround?
Pages: « 1 » Link
Is there a a workaround to the fact that a block set to act like a ledge fails to work right? I really want to be able to use multiple styles of slopes in a level, and not want to have to make a separate ExGFX just to have the slopes in the right place for the origional map16 tiles.

I suppose, could I use ExAnimation to overwrite the places where the origional slope graphics were stored on a per level basis?
You're slopes aren't working correctly? Well, here's all of the slope tiles and numbers you need for each slope to work right:

I've excluded steep slopes, however.

...I'm guessing you missed the lower tiles. :P
But, the thing is, how do I get a block to act like a slope?

Oh, wait, I'm going to try your lower tiles suggestion...
[edit]It worked. Thank you
Nice little guide Boing!

Edit: What? Why are you banned?
Originally posted by Boingboingsplat

Why didn't I think of that? :(
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Is there a workaround?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks