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Mario and the 4 stars by TheTinkerer
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Mario and the 4 stars by TheTinkerer
Pages: « 1 » Link
File Name: Mario and the 4 stars
Submitted: by TheTinkerer
Authors: TheTinkerer
Demo: No
Featured: No
Length: 22 exit(s)
Difficulty: Easy
Description: Thank you for playing my ROM hack "Mario And The 4 Stars".

Now, I had posted this before, but it was taken down due to cutoff, glitches, etc. So I gave it a facelift, fixed

the glitches, and just all-around polished it up. So enjoy the new and improved Mario And The 4 Stars!!!



9/19/19

-fixed major cutoff

-slightly tweaked the overworld to make it look better, nothing too fancy.

-made world 4-2 an underground level and changed music.



(the same info is in the README).
Screenshots:
There are a combination of reasons why I'm rejecting this; The player can get softlocked in the bonus game because level 0 has been used for another room, there is a spot on the overworld where the player can walk offscreen and become softlocked, there are some tiles that do not act correctly, the wrong message appears for Yoshi because Yoshi's message was overwritten by another message, there are some random out of place junk tiles, and there is a fair amount of graphics cutoff throughout.

Below, I'll list all examples I observed of the above summary along with some other things:


  • Title Screen:

    • The stars all contain cutoff.
    • "FOUR" is hard to read.
    • "STARS" gets cut off when the file select is activated.


  • Overworld:

    • Main:
      • The ladder on the right side of the map has no perspective reference and appears to be a very abrupt style change from the tiles around it.
      • Mario begins climbing down said ladder a tile too early.



    • World 1:
      • Tile for "1 - Switch" is for the Red Switch Palace, but the level contains the yellow switch.


    • World 2:
      • Bridge is cut off on the left side.
      • Path between "2 - 3" and "2 - Castle" isn't locked.
      • Tile for "2 - Switch" is for the Yellow Switch Palace, but the level contains the green switch.


    • World 3:
      • Tile for "3 - Switch" is yellow, but the level contains the red switch.


    • World 4:
      • Tile for "4 - 2" allows walking offscreen to the left which causes the player to be softlocked.
      • Tile for "4 - 2" allows moving to "4 - 3" without beating the level.
      • Tile for "4 - 2" is red and implies 2 exits, but there is only one exit.
      • Tile for "4 - Switch" is for the Green Switch Palace, but the level contains the blue switch.


  • Levels:

    • 1 - 1:
      • It's possible to get inside the pipe canon and fall through the ground.


    • 1 - 2:
      • Yoshi message is from Aaron's dad's secret room.
      • Cutoff by the goal tape; mushroom platform top doesn't extend left far enough.


    • 1 - 3:
      • Two of the 3 platforms, most of the bottom Banzai Bill, and any other sprites that are onscreen disappear, and sometimes Mario does as well.


    • 1 - Castle:
      • Tile near first set of turn/question blocks that hurts Mario and blends in with the background.
      • Top right tile of the door is solid.


    • 2 - 1:
      • There's a blind drop at the end
      • The water flowing from the pipe is cutoff.


    • 2-2:
      • The level name is "2-2" while all other level names contain spaces.
      • First Torpedo Ted launcher graphics are cut off.
      • Water & lava are cutoff.


    • 2-Castle:
      • Candle fire sprite is not implemented.
      • 1-tile high water that only acts as water if you're small, or you duck when you're big.
      • Incorrect message in the Pumping Open Official Pungent Systemâ„¢?


    • 2-Switch:
      • First corner tile is cutoff.
      • Second corner tile by yellow pipe is cutoff.
      • There are munchers a tile below the screen rather than pits.


    • 3 - 1:
      • It's possible to get inside the pipe canons and fall through the ground.
      • Cutoff ground by last 2 blue pipes.
      • Cutoff corner tile by last pipe canon.


    • 3 - 2:
      • Random Ground tile in the sky.


    • 3 - 3:
      • Hitting blocks with p-switches inside while there's a coin above it causes an invisible solid block to generate.


    • 3 - Castle:
      • Top right tile of the door is solid.
      • "Journey" is spelled incorrectly as "journy"


    • 4 - 1:
      • Progress past the yellow pipe is only possible with a kaizo shelljump if you kill the parakoopa, and only a frame-perfect subpixel-precise walljump if you also kill the other koopas.
      • There's water on the bottom row in some places where it cannot be seen on the screen.
      • It's possible to get inside the pipe canon and fall through the ground.


    • 4 - Castle:
      • Top right tile of the door is solid.


    • 4 - Switch:
      • There are many floating munchers.


    • Bowser's Castle:
      • Sprite's graphics can despawn when carying a shell near beginning.
      • Top right tile of the door is solid.


File Name: Mario and the 4 stars
Submitted: by TheTinkerer
Authors: TheTinkerer
Demo: No
Featured: No
Length: 22 exit(s)
Difficulty: Easy
Description: This is my first ROM hack, Mario And The 4 Stars. I had posted this twice before, and twice it had got taken down due to cutoff. Thanks to Deakula, He helped me get rid of all my cutoff.



(The same info is in the README.)
Screenshots:


PLEASE fix all the issues listed and THOROUGHLY TEST EVERYTHING before considering another submission.

Repeatedly not heeding moderator's rejection logs and not thoroughly testing before submitting may incur a section ban.



Some of the issues have been fixed, but not all, and some new issues have been introduced. Below I'll post an updated list of issues (up to "4 - 2" because it's impossible to progress from there).


  • Title Screen:

    • The stars all contain cutoff.


  • Overworld:

    • Main:
      • "Right side of map still appears to be cutoff. (Big patch of different colour tiles among all the green.)"


    • World 1:
      • "1 - Switch" is named "3 - Switch"


    • World 2:
      • "2 - Switch" is named "1 - Switch"


    • World 3:
      • Tile for "3 - Switch" is yellow, but the level contains the red switch.


    • World 4:
      • Tile for "4 - 2" allows walking offscreen to the left which causes the player to be softlocked.
      • Tile for "4 - Switch" is for the Green Switch Palace, but the level contains the blue switch. (Can't check if this is fixed)


  • Levels:

    • 1 - 2:
      • Cutoff by the goal tape; mushroom platform top doesn't extend left far enough.


    • 1 - Castle:
      • Tile after square blocks over lava that hurts Mario and blends in with the background.


    • 2 - Switch:
      • Hitting the message box ends the level.


    • 3 - 1:
      • It's possible to get inside the pipe canons and fall through the ground.


    • 3 - 3:
      • Hitting blocks with p-switches inside while there's a coin above it causes an invisible solid block to generate.


    • 3 - Switch:
      • Same level as "1 - Switch".


    • 4 - 1:
      • It's possible to get inside the pipe canon and fall through the ground.


    • 4 - 2:
      • Progress is impossible after this because beating the level sends you left offscreen and softlocks you.





Other than that, the bonus game still softlocks you. Please don't use Level 0 or Level 100 for anything if you're going to have a Bonus Game.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Mario and the 4 stars by TheTinkerer

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