Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
I really like the color of the overworld you have going on there though the pumpkins without a black outline look a bit off compared to the rest of the graphics.
Pumpkin Fields 2:
I've changed the Goombas, the Cheep-Cheeps, the Piranha Plants and the Chucks to Halloween-themed enemies (graphics by NO_Body_The_Dragon), and turn blocks now show a pumpkin face.
Also I've changed the BG color to orange/brown after taking these screenshots.
The hack looks good! Those pumpkins in levels and OW give the hack a great atmosphere. I think some custom music would be a good idea, can't see default Ghost House theme fitting all the levels. Are you planning to put jumpscares in this hack?
The first double post of this thread! Pumpkin Fields 3:
This level reuses the bouncy mushrooms from The Halloween Island (they're purple here), and unlike that hack, this level has grinders (and the first custom sprite of the hack, wall grinders).
Those are some interesting Banzai Bill graphics replacements! It might be weird to see something that's not a bullet fly unanimated in a straight line, but they do look good on their own.
Overall, the graphical style gives me ~2008 vibes, which is nice.
Sorry for the delay, I was being lazy. Anyways, here's the castle:
ON/OFF blocks first appear in this level.
I haven't decided on a boss yet. And I still need to do Pumpkin Fields A (secret level), the Yellow Switch Palace and the world 2 map before the world 1 demo is released.
Pumpkin Fields A:
This "skeleton snake" replaces the Wiggler. Bullet Bills were also replaced with skulls, as well as the cannon.
Zombie Hammer Bros. are in this level, but I haven't uploaded a screenshot with them.
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