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Tip: Make sure that ALL exit-enabled pipes, doors, etc. lead somewhere, or else they'll take you to level 0 (the "endless" bonus game).Not logged in.
$058417, $058437, $058457, $058477, $058497, $0584B7 by System, yoshicookiezeus
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $058417, $058437, $058457, $058477, $058497, $0584B7 by System, yoshicookiezeus
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Address Length Type Description Submitter
$058417 32 bytes Misc. Table of Screen Mode values for each level mode. Stored to $5B. System
Address Length Type Description Submitter
$058437 32 bytes Misc. Table of TM&TMW values for each level mode. Stored to $0D9D. System
Address Length Type Description Submitter
$058457 32 bytes Misc. Table of TD&TSW values for each level mode. Stored to $0D9E. System
Address Length Type Description Submitter
$058477 32 bytes Misc. Table of CGADSUB values for each level mode. Stored to $40. System
Address Length Type Description Submitter
$058497 32 bytes Misc. Table of Fight Mode values for each level mode. Stored to $0D9B. System
Address Length Type Description Submitter
$0584B7 32 bytes Misc. Table containing the default YXPPCCCT sprite tile settings for each level mode. Stored to $64.
It's used for determining whether or not layer priority should work in a level mode; the value #$30 means that it won't work, while #$20 means that it will.
yoshicookiezeus
Update submitted with default table values.

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Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $058417, $058437, $058457, $058477, $058497, $0584B7 by System, yoshicookiezeus

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