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Ninji is invisible [Solved]
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So I wanted to use a Ninji in my level.

It's invisible.

I also used custom versions of the Ninji.

They are also invisible.

Even if I have the correct sprite settings for them, they will not appear. They ARE there, just not visible.

Help?


First things first, is it invisible in Lunar Magic, or only in-game? If it's invisible in LM, it's probably a graphics thing; make sure you have the correct graphics files for the Ninji in either #lm{gfxby} (sprite GFX set 0E) or #lm{sgfxby} (set SP4 to 0E).


If it's only in-game, then it's probably a sprite limit issue or OAM conflict. If you can still actually interact with the sprite as if it's there, that'd indicate an OAM conflict; you can try fixing that with this patch and setting the sprite memory setting (under #lm{sprhead}) to 08.


Otherwise, it's probably a sprite limit issue, in which case you just have too many sprites spawned at the same time for a new one to spawn.

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Originally posted by Thomas
First things first, is it invisible in Lunar Magic, or only in-game? If it's invisible in LM, it's probably a graphics thing; make sure you have the correct graphics files for the Ninji in either #lm{gfxby} (sprite GFX set 0E) or #lm{sgfxby} (set SP4 to 0E).


If it's only in-game, then it's probably a sprite limit issue or OAM conflict. If you can still actually interact with the sprite as if it's there, that'd indicate an OAM conflict; you can try fixing that with this patch and setting the sprite memory setting (under #lm{sprhead}) to 08.


Otherwise, it's probably a sprite limit issue, in which case you just have too many sprites spawned at the same time for a new one to spawn.

I need to work on specifying my problems better. Nevertheless, installing the patch made it appear! Thanks for the help!
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