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[official judge thread - DONE JFC] everything i hate about your levels
Forum Index - Important - The Base Rom Level Design Contest - [official judge thread - DONE JFC] everything i hate about your levels
Pages: « 1 2 »
I love it when you play level, please play more level and then post screenshots of them in this thread more

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woag.....

(previously superdragonyoshi1. sup yall.)
glad you lkied it :)
i do my best to like bad levels.


level name: the best level in the contest
author: my biggest fan

feedback: the problem here is that while both the level name and the level style are trying to capture my namesake, you used two screens instead of one, so.. that's literally an instant flamethrower to the jugular vein.

level name: i don't care about looking nice but what if my personality is top tier?
author: it is not.

feedback: stop eating those donut blocks for breakfast and there may yet be hope for you, amigo


level name: the whole gimmick is jumping, aka the thing mario is known for, aka this is literally like making a level called speedopolis and having sonic the hedgehog run face-first into a wall
author: come on man, if your gimmicks are this dated, then you and i definitely have the opportunity to be friends. we're at least the same age, yeah?

feedback: it ain't that bad minus the ridiculous amounts of barren areas in the second half *actually, i meant to say the first half - the second half has more going on.

level name: i was beaten with a layer 2 brick as a child. thank god the scrolling was so wonky that it flew past my head and mashed into my veranda.
author: what should we do with a drunken sailor earliiii in the morning

feedback: it's okay to stop designing your level after a certain point. i get that you're excited - you discovered this wacky thing you can do with layer 2. cool. i don't need 4000 seconds of it. 400 was sufficient. anyway bye.


level name: miyamoto's secret cave
author: someone who actually owned smw as a child - and believe me, this population is dwindling by the year

feedback: hey buddy, great level, great level - hear me out. what if you did this again, but actually utilized literally anything in the base rom? bldc, right? not vldc, not eldc, not aldc, not xldc. like, you really got fucked on that first letter there, it seems.
It wasn't that easy coming up with the name of my level; I simply wanted to make it a bad idea for Mario to stand still in many spots (like in the spots with cloud slopes), and since I knew the level would require a great deal of jumping, the name I gave the level was the only thing I could think of. Getting back into making levels was bound to leave me a little rusty.

Apologies for all the barren areas in the second half; I might have been able to avoid those if there were vertical scroll disabling/enabling blocks in the base rom (in the part where Mario must use a moving springboard and quickly get across an area with chainsaws, I figured that having that part near the bottom of the screen rather than the top would make it a little bit tougher, since if the screen scrolls up when Mario jumps high on the springboard, he could easily fail to land back on it). I'm going to take this as a learning experience for sure.
it was actually the first half, not the second. see, i can't even critique properly because my brain is melted from all of these entries. speaking of all of these entries, let's see what other junk we have in store for today.


level name: a level with a layer 2 gimmick that goes so fast you phase through everything. wow! fascinating! five stars on yelp!
author: casper the friendly ghost

feedback: i hope mario uses that cap to spin headlong into a wind turbine

level name: s-something to do with water i think?? i'm not very literate
author: rushed entry mcgee

feedback: there was more fire in this level than water i thiok so clearly you don't know how elements work


level name: hot-ass glitchy thwimp land
author: an "abstract artist"

feedback: i'm pretty sure this entry is what a giant bag of trail mix would look like if trail mix were a level and not trail mix

level name: house of a thousand corpses
author: someone with a vaporwave fetish-ohhh, shit, i think i know who made this level!!

feedback: spot the obscure as fuck arrow made out of line guides and win a stuffed teddy bear


level name: squeezy cheese cavern OR how i learned to stop worrying and introduce claustrophobia into your day
author: hell yeah

feedback: i hope you like dairy queen (tm), because that big ol' TIME: 0 up there is gonna net you a truckload of very sad dq that you can sit on your couch and eat while watching judge judy reruns in your jammies
Originally posted by S.N.N.
spot the obscure as fuck arrow made out of line guides and win a stuffed teddy bear


Found it; where's my stuffed teddy bear?
Come help save Super Mario World Central Production 2 here!
Originally posted by S.N.N.
it was actually the first half, not the second. see, i can't even critique properly because my brain is melted from all of these entries.


Ah, well that's easy for me to explain, since I wanted the first half to have auto-scroll, I didn't want it to only scroll to the right (or left, if I had that option); FPZero told me the VLDC11 level YESCROLL has a part that has an area that auto-scrolls left until this point where the auto-scroll direction changes to up and right (mostly upward, but slightly to the right as well), and another point where the auto-scroll direction changes again, to mostly right and occasionally upward. But I figured that using auto-scroll go in a complicated pattern might be a little too complicated for me to use in the contest, hence I decided to go for a couple of the original auto-scroll specials instead. YESCROLL did give me some inspiration though.

Of course, I also realized that using the two auto-scroll specials was a double-edged sword; if I had used the full potential of both of the auto-scroll commands I used, the level would have been too long. On the flip side, I don't think there would have been anything installed in the base rom to make one of the special auto-scroll commands stop scrolling on a specified screen, since I'm fairly sure those two commands I used were hardcoded to both stop scrolling on a specific screen.
that ips file that was originally my level felt like a bruh moment
Hey, Whats that "white face" thing? I just turned off the lights!
we're just two more posts away from the end of the entries. i think i'll celebrate this great journey by ripping out all of my teeth one by one and lodging them under my fingernails with a hammer. sweet party.


level name: football player's secret midnight orgy club
author: shhhhh

feedback: counting to five is hard, so stopping at two yoshi coins seems like an acceptable alternative.

level name: i played this level like 3 days ago and already forgot everything about it so, uh, let's call it sasquatch dicks 3 or something idk, use your imagination
author: time magazine's person of the year 2006

feedback: this level takes a sans battle approach where it puts the hardest obstacle right at the beginning and then it's all baby games from there on. i like to call this the "inverse difficulty curve", or the "well, i hope i remember to remove this test set-up i made at the beginning of the level aw SHIT i didn't" approach.


level name: the ocean, but done to scale and with the same level of emptiness
author: captain edward john smith

feedback: aw shit, that water level i played earlier was malignant and spread to another bps. quick, shine some uv rays on it. there might still be hope


level name: blowing bubbles through a straw into your chocolate milk but you do it so hard it splashes up into your eyes and now you're blind. good day to you.
author: the underside of a cordyceps fungus

feedback: you know things are getting zesty when you start using the midpoint graphic for something other than a midpoint - and by zesty, i of course mean the same kind of zest that behind-the-fridge-for-six-years cheese is made up of


level name: satan wipes his head and his fiery dandruff rains down on you
author: the burning sensation when i #1

feedback: why are temples always such a hot spot (HA) for all kinds of bullshit like trap doors, moving platforms, and invasive species? couldn't we, just once, go through a temple that's truly abandoned? here's my hot tip (HAAA) for winning this contest - submit an entry that's literally nothing. i.e. please don't submit an entry. congrats. you win.


level name: mom tried some bootleg pesticide but it made all my plants spit their leftover chipotle at me
author: you might wanna get that checked out

feedback: fun fact: the true name of this level contains the word "annoying", so i'm pleased with the author for having enough self-respect to appropriately and accurately trash their monstrosity of an entry


level name: my son's first joke level, be nice
author: basically miyamoto or whoever even

feedback: i'm taking more effort shitting on your existence than you did designing your joke level... yet amazingly, you're probably still gonna land in the top 5, so good work. truly the first good entry i've played
ngl an abandoned temple level would be nice. I actually wanted to do that with a level in my hack a long time ago, but people always said "it looks boring" or "it needs coins or enemies or SOMETHING".
Come help save Super Mario World Central Production 2 here!
it's worth noting that every decision in my life has led to this moment, where i evacuate my bowels all over the last set of levels in this contest. if you ever once felt upset in your own skills and abilities, or you thought that maybe you just weren't good enough, know that you will probably never be at the point where this is what you do on your friday night. that said, don't quit your day job for the sake of making smw levels, because boy, 116% of you are titanically ass at it.

seacrest out.


level name: speaking of the titanic, get a load of these berg-os
author: the abominable snow nerd

feedback: this level makes you backpedal more for a yoshi coin than an overenthusiastic three year old tricycler on opposite day

level name: the assembly line, but it contains a boatload of OSHA violations
author: a slave to the grind

feedback: imagine working a job where walking in the door results in you getting a torrent of lava, bombs, and all kinds of other unsafe shit hurled at you before you even get to your desk. sounds like a tuesday to me!


level name: my son's sixth grade aquatic ecology project
author: bubba gump shrimp

feedback: look, you can't mix saltwater and freshwater fish. either some of them are gonna shrivel up and rot or some of them are gonna explode thanks to osmosis, and with the sheer amount of pointy shit everywhere in this level, i don't feel like experiencing more pain than i already do.


level name: a jigsaw puzzle missing half the pieces
author: *screaming banshee sound effects*

feedback: ok now i think i get why the mini mushroom sprite wasn't used very much


level name: aquatic spaceship land, brought to you by $36000 worth of vanilla lego pieces
author: hey im trying to build an """alternative""" living space so pm me after this is over bae

feedback: nm. if you're gonna cheap out on flooding and urchin insurance, i don't want to buy anything from you. get out.


level name: the cave where shit just animates all willy-nilly like
author: a rave party for high schoolers

feedback: blindly falling into lava as a fun pasttime since 1727


level name: temple where you make a bunch of angry rocks dizzy and they puke everywhere and ugh, now someone has to clean up this mess
author: my final tormentor

feedback: hey, if i can befriend some stones and make half the obstacles in your level null and void, i'm okay with that. thanks for looking out for my well being, stranger





aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAA
After finishing the very last level of the Bad Level Design Contest, S.N.N. took a vacation.
The vacation was a shower. He showered for like 3 days straight.

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woag.....

(previously superdragonyoshi1. sup yall.)
Originally posted by S.N.N.
level name: my son's sixth grade aquatic ecology project
author: bubba gump shrimp

feedback: look, you can't mix saltwater and freshwater fish. either some of them are gonna shrivel up and rot or some of them are gonna explode thanks to osmosis, and with the sheer amount of pointy shit everywhere in this level, i don't feel like experiencing more pain than i already do.


Oh my god, this hilarious comment made me laugh so hard IRL. You just made my day, SNN. Good job reviewing all the levels. #smrpg{<3}
Come help save Super Mario World Central Production 2 here!
Originally posted by S.N.N.
level name: i was beaten with a layer 2 brick as a child. thank god the scrolling was so wonky that it flew past my head and mashed into my veranda.
author: what should we do with a drunken sailor earliiii in the morning

feedback: it's okay to stop designing your level after a certain point. i get that you're excited - you discovered this wacky thing you can do with layer 2. cool. i don't need 4000 seconds of it. 400 was sufficient. anyway bye.

Alright, i could see this coming from miles away, and it still made me laugh! xD
Well, it's pretty obvious my level ended up being extremely long, this wasn't actually supposed to be the "Finished" version, but rather the "I've quickly finished every section of the level in order to have something to submit for the contest before the dealine hits but i'll still try to update it to make the level actually good" version... except that i didn't have the time to update it, so we're left with this rushed mess xD

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My Youtube Channel
Originally posted by S.N.N.


level name: temple where you make a bunch of angry rocks dizzy and they puke everywhere and ugh, now someone has to clean up this mess
author: my final tormentor

feedback: hey, if i can befriend some stones and make half the obstacles in your level null and void, i'm okay with that. thanks for looking out for my well being, stranger



You're welcome. I don't like stupidly hard levels anyway. Sorry if I tormented you though. Either way, I used the Chomp Rocks for the sake of throwing in a Transformers reference with the level's name.

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Originally posted by S.N.N.
the real winners here are the judges for having to digest all of this. where's my trophy

level name: furcon 2019
author: me but don't tell anyone

feedback: oh yeah, this is the level where the reset pipes all take you back to the midpoint. i, too, have fundamentally misunderstood the purpose of many things in my life, friend, so don't feel bad


Hey, I do feel bad.
I usually never use reset pipes, I figured I could sprinkle some so no one tells me my level is too difficult. But I didn't receive any comment, that my whole reset system was useless. Guess I'll take care next time now that I've been corrected. Or leave reset pipes out.
Well, I'm off to eat dirt in my backyard.#smw{@_@} I imagine this "me but don't tell anyone" is intended as a compliment, so thanks haha.
Pages: « 1 2 »
Forum Index - Important - The Base Rom Level Design Contest - [official judge thread - DONE JFC] everything i hate about your levels

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