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Geromine School by Fullcannon

File Name: Geromine School
Submitted: by Fullcannon
Authors: Fullcannon
Demo: No
Featured: No
Length: 9 exit(s)
Type: Kaizo: Light
Description: Welcome to the Geromine School! Today we are making a world tour and visiting as much as possible. Hope you have fun!



A short but difficult kaizo hack that features 4 worlds with a complete of 9 levels to play. It requires skill to play the game. Tools are not required.



Features:

- 9 levels with changing variety

- 4 overworlds

- Retry System

- Save after every level.

- Custom Music

and more..



Thanks for playing and have fun!



Screenshots:
Major issues:

- The second half of the first level has spawn problems. The Hammer Bros. only spawn sometimes.
- Starting with this part and continuing after, the level is extremely laggy because there are too many sprites spawned and Lakitu keeps spawning more.
- Similarly, in the beginning of the second level, sprites are prone to not spawning unless the camera is manipulated in a very specific way.
- We didn't finish the hack and began using save-states in the first level, but I'd like to note that there is also a lot of lag in the P-balloon level because there are too many sprites on screen.

Other issues, which make the hack pretty tedious to play:

- There's a *lot* of waiting. The beginning of level 1 poses no challenge and just has you run right for a couple of screens. You have to wait here for the Lakitu to throw the Spiny then for the Spiny to turn arond. You have to wait for here for the fire to to come close enough to Mario. You have to wait here for the Lakitu to throw a spiny egg and for the spiny egg to go right. The checkpoint spawn is pretty obnoxious and I found it way easier to just wait a bullet cycle instead of trying to go immediately.
- In the second half, this obstacle is very obtuse. Four hack mods all looked at it and thought it was luck-based (I'm aware that you PM'd me your strat afterward). The intended strat is also waiting-based.

Some waiting is generally OK, but it becomes more painful the harder the hack is, because the player loses a lot of time to it over many attempts.

- In the beginning of the second level, you must bounce off a rock, a chuck, and a fuzzy while offscreen. Most players appreciate being able to see Mario.

In summary, please make sure your sprites spawn consistently, there's no excessive lag (test using an accurate emulator), and consider setting up obstacles such that the player doesn't need to wait as long.