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Darolac's "ASM Request Thread"!
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[Solved] Event-Based Teleport Block
Forum Index - SMW Hacking - SMW Hacking Help - [Solved] Event-Based Teleport Block
Pages: « 1 »
I'm making the last edit on a hack I'm about to release, but I need this block to work with my SA-1 enabled ROM to give it some replay value. What should I change in the block code to make it compatible?

Thanks.
We do have a sa-1 converter for blocks and sprites.
Try running the block through that first and see if it works.
Thanks, I did try to run it through the SA-1 converter beforehand. The log reports that the block is supposedly already in SA-1 format, so it makes no changes to it. Nevertheless, when I try to use it in a level for the player to come back to it after triggering a certain event, it simply teleports me to the screen exit it is placed on, not the next screen exit like it's supposed to.
I submit a small update to that block adding SA-1 compatibility, so there you go.
Perfect, that worked great! Thanks so much for updating that block. My problem is solved.
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Forum Index - SMW Hacking - SMW Hacking Help - [Solved] Event-Based Teleport Block

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